Sisler’s article “Digital Arabs: Representation in Video
Games” is a great article highlighting the stereotyping done in various video
games. He begins with the perception of representation as more than just the
visual representation, but that the storyline, perspective and main characters
play large parts in what the game represents. He goes on to cover the
perspective most often displayed in military based games; the “self” versus the
“other.” In American video games, the collective self is the American military
and the other, who is the enemy, is often Arabic or Islamic. According to
Sisler, “The enemy is depicted by a set of schematized attributes...headcover,
loose clothes, dark skin colour.” This is a clear example of the stereotyping
seen in almost all types of media in the United States. Also, as in the video
games Full Spectrum Warrior and Delta Force, the “enemy” is most nearly
demonized by the game in that the Arabic soldiers engage in cruel and inhumane
actions. Most of the stereotyping, as in other forms of media, is in many ways
a result of 9/11. However, those in Arabic countries who have seen their young
people play these American games are concerned with the impact it has on their
youth. In response, they have created their own video games. The only difference
between their games and the American ones is the perspective from which the
gamer plays. The premise is still us versus them, only the “us” side is made up
of Arabic and Muslim characters and the “other” side is made up of Israeli
people. In conclusion, I feel as though the stereotyping done in America towards
Arabic people groups is not uncommon by any means. It should not come as a
surprise that the collective self can be any group of people and the other,
which is the enemy, is whoever the game designer wishes them to be. This article
really shows how deep this tendency to stereotype a people group that is very
misunderstood really is in both American culture and even Arabic culture.
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